Hammer Spin will give players more mobility and allow them to escape particularly tricky situations where they may be surrounded. Nimble Flames will provide protection during melee and should be invested in early and often if possible. The necessary support skills to make this build work are: Low dmg, boring passives, it kinda feels like it beed a rework fron the devs. Players will also want to invest in several support skills for melee combat against more formidable enemies and bosses. ago I have tried a coldheart AA build, but nothing noteworthy. Players could swap Sword Smash for Blazing Pillar if preferred the goal with that skill is to spend Relic Energy on a powerful attack. Players should reserve Pound as an active ability to use when the Endurance bar is full for maximum impact. Pound adds an Endurance bonus buff for the player, strengthening their Basic Attacks. These triggered situational floor bonuses for +25% crit chance for us.Apart from Basic Attack, which will be a primary damage source, there are a few core skills that make this build unique. So I was lucky enough getting Bleed and Poison stats for Pet. This build has so high damage that I didn't see any reason to stack DoTs. I had rest of the Cosmic Set and Shotgonner's Shield saved just in case for emergency. Remember to have some extra equipments if you happen to die. I nearly died a dozen of times during this run but Lifebounded items were enough to save life. +20% stat increase may not sound ''worth it'', but that 20% can save your life. I'm highly recommending to Lifebound every item. Weapons' element doesn't matter unless you have +% element damage stats. Triggered our relic and situational Live Wire floor buff for extra +25% crit chance. Shock % from shield was more than enough to keep everything shocked all the time. As I was using shield, I avoided getting shock % for weapon. Spent 160 Respectables before being satisfied with this. I cleared all 251 floors, where the first 80 floors I was testing different build variations. Bosses cannot be chilled, so I used Ritual Finale against them (whenever happened to remember). After playing Hybrid Forged I wanted to improve my RM's build in new Fazeer's Dun'djinn end game challenge. This also triggered situational Ice Breaker floor buff for extra +25% crit chance. Deathbone Scepter was used for floors as it had good Chill chance. I was switching between two weapons for different situations. Here are screenshots from all items I used. This skill is not just dealing great AoE damage and boost all of our other damages, but also has defensive use. This stacks with Chill for another 50% reductions and possible weapon's Slow stat (with diminishing returns). ago I have tried a coldheart AA build, but nothing noteworthy. Slow reduces targets' movement and attack speeds by 50%. Bosses cannot be Blinded or Stunned, but they can be Slowed. This skill slows opponents so we can always enjoy Lantern Flash's 2nd tier bonus that is +65% increased damage against Stunned, Blinded or Slowed targets. We have lots of options to regen and spend Endurance. Great skill to spend Endurance for extra Blasting Charges. Naturally we have Fighter's Spirit always up and damage reduction has diminishing returns. Movement Speed bonus is very useful to side step AoEs and kite foes. Hammer Spin: Our only mobility skill so we want to maximize it's cooldown reduction. Blasting Charge's 2nd tier bonus increases Fighter's Spirit from +50% to +70% all damage reduction. Torchlight 3 Best Railmaster Builds Bane Build This level 60 build focuses. Ranged skill that triggers Fighter's Spirit buff that is +50% damage reduction. Category: Torchlight 3 Builds (post launch) ZAPtain Crewmancer Cursed Captain. Great skill to spend Endurance when Flamethrower Car and Shotgonne Car are on cooldown. This skill gives us free +25% crit chance to those floors against anything.īlasting Charge: Increase all of our damage by 45%, including train's passive attacks and relic active. This skill Burns targets so we don't need to take any Burn chance to trigger Fazeer Dun Djinn buff Pyromaniac. As we have high defenses, we naturally take this over Shield Car.įlamethrower Car: Our main DPS skill. Shotgonne Car: This is one of our DPS skills. This melee build is for people who like to bring the pain and rain flames without a train This Railmaster build is one of my favorites for less-complex gameplay. Activate stops the train for situational strategic use. With this build, your Railmaster becomes a one-stop shop for widespread destruction. Damage itself is barely decent, but every shot triggers on-hit effects. Our most powerful combo start is:īlasting Charge > Spike Drive > Epic Active > Flamethrower Car > Shotgonne Car > Spike Drive.īuild Train: We need this to summon train. As none of our skills can be spammed, we are using combos.
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